It can take up to 24 hours before your app is available on the App Store. This delay is dependent on any app availability issues.
- world map for demographics
- touch the chart to reveal the values
- new time scales (last week and last month)
- more reports, including event tracking
- export, mail or share graphs
- user interface tweaks
- minor bug fixes
I don’t have a daughter, so here are the rules with respect to my laptop:
- It is not your laptop
- Do not touch the screen
- Do not move windows
- Do not use or move existing browser tabs
- Do not open a finder/explorer
- No food or fluids
- If you value your health, keep a minimum 1 meter distance
- Never open a terminal window
- Settings and preferences are off-limits
- Whatever you type is recorded and will be used against you.
Use the comments if you know how i can improve this list!
- World map for demographics
- Touch the chart to reveal the values
- New time scales (last week and last month)
- More reports, including event tracking
- Export, mail or share graphs
- User interface tweaks
- Minor bug fixes
Be sure to grab the update after it gets approved. It’s still free, not ads, no banners.
Of course this means, that it is available on the App Store. And it’s entirely free! So if you ever need to view usage data on the go, try out SimplyStats. It’s available for iPad
For details, check the product page. And of course I will be updating the App constantly. As a matter of fact, I am already working on the 1.1 version with exciting new features.
What is causing the jitter in the first place?
It would be an easy fix to simply set ShouldRasterize to NO. But that gives a serious performance penalty if you are animating hundreds of layers (like it tried to do).
After a lot of workarounds like redrawing, rescaling and rerendering the sublayers the fix was even easier than I thought.
So what is the solution?
Feel free to download/fork the sources and see for yourself.
Sorry for the lack of updates this week. I’ve been working hard on SimplyStats. I had some issues with Apple accepting my identity, but all that is past tense now.
As I’m putting the final touches on release 1.0, i’m getting more and more excited on the upcoming App Store release! There were lots of documents to grind through about UI Guidelines and App Store requirements but i think i got ’em all covered.